Animation refresh

 .ANIMATION REFRESH

remember dev l on the letter on upcoming animation  refresh?

the update is fianally here -our goal with this update is to 

enhance player experince by improving and refining PUBG.

BATTELGROUND' animation presentation while retaning

existing timing and strategy.

the motion should feel different but familiar, and a lot of  care

and effort went into making sure no timings were changed in this

process

.weapon operation


.all weapon operation motion (both FPP and TPP) have been

refreshed with tactically accurate motions.



.A  special focus on pacing and weights adds intensity and

 believablity to  an already immerisive  experience. expanded

.player move sets have been refreshed with the addition of

starting and stoping motions.

.this expanded player motion adds a realistic flavor to our 

characters,healping ground them in the world.

.NEW ITEM:HEAVY STOCK

A new stock , heavy  stock, is here  with a heavier feel to provide

a larger pool of weapon/attechment options and strategies.

the heavy stock with its realatively less recoil but slover zooming

may be the perfect choice if you're one who prefers stability than 

fast-paced combact throughout a match.

.Attachable weapons
-assault rifles (AR)
-M416
-ACE32
-M16A4
-Mk47 Mutant

-submachine guns (SMG)
-vector
-MP5k349

-light machine guns(LMG)
-M249

-the heavy stock attached to the M416 and ACE32  may be
modified for futher skins.

.Statsi
-vertical/horizontal recoil control:+5%
-recoil recovery:+5%
-ADS speed -10%
-hip fire accuracy: -10%
- can hold up to 16.

.Avalible modes
-world spawns on  every map.
-normal matches,ranked,custom matches
-team deathmatch spawn kit
 -AR
   -M416 (heavy stock equipped as default)
  -Mk47 matant
 -ACE32(heavy stock equipped as default)

-SMG
 -vector
-MP5k

-LMG
  -M249








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