PERFORMENCE
.Made inventory preview textures render only nessery to improve memories. .Made inventory items slots generate beforehand to improve inventory UI radaring speed. .secured CPU capacity and dispersed xork load to improve frame drop issues. .BUG FIXES GAME PLAY .Fixed existing in-game issues (carry,drone,parachute,etc.) that affected gameplay. .Fixed the bug of player's directions being different from the directions it's heading with its parachute when you stop following . .Fixed the bug of bing un able to put down a player you're carrying at certain building entrances. .Fixed the bug of knocked out and disconnected player being relocated after it's carried and put down on step terrain. .fixed the awkward field of view bug in FPP when you switch to ADS after moving from the drivers 's seat to passenger seat in a vehicle. .Fixed the bug of players riding certain vehicles that have bullet marks and having the same bullet...